Published by rwatstein September 21st, 2008
in video games and demographics.
Nearly all US teens surveyed now play video games, according to recently released data from the Pew Internet & American Life Project. Pew studied children ages 12 to 17 from November 2007 to February 2008. More than one-half of respondents said they played games at least three times per week. Almost all boys (99%) and 94% of girls said they were video gamers.
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Published by rwatstein June 21st, 2008
in video games, innovation and technology.
Cardiac surgeons have borrowed a 3-D stereoscopic imaging technology from the video-game industry to help them guide their tools during intricate beating-heart surgeries. In tests of the new imaging device, a surgeon was able to more accurately navigate into pigs’ hearts and then to more quickly repair the hearts’ torn walls. Eventually, the stereoscopic system may make beating-heart surgery more efficient and less dangerous, perhaps expanding its use into relatively complicated heart repairs.
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Dave Gibson writes, “A recent article in my local newspaper (Virginian-Pilot) about libraries “efforts to woo teens,” caught my eye. Apparently, the works of such luminaries as Rudyard Kipling and Mark Twain have been replaced with the Xbox and Nintendo Wii. It is little wonder that our nation’s literacy rate continues to decline. According to a 2007 Syracuse University study, 7 out of 10 U.S. public libraries now provide gaming to teens and pre-teens. Jenny Levine of the American Library association told the Virginian-Pilot: “It’s going to go from a trend to being mainstream. Kids really understand the gaming and the fact that the libraries are embracing something that is important to them, that really speaks to them.” Libraries are now offering video games and movies to children. Paula Brehm-Heeger, president of the Young Adult Library Services Association said of the new entertainment available: “Librarians are really trying to respond to teens and to keep the library relevant in their lives. Gaming programs can draw in teens that librarians don’t otherwise see.” I suppose that literary classics, poetry, geography, and great American novels are no longer “relevant” to teenagers! ”
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Published by rwatstein June 25th, 2007
in video games and demographics.
Lucy was at a Game Developer Conference in San Jose, Calif., several years back, on her way to a business lunch. When she walked into the restaurant, she realized that she was awash in what she describes as a “sea of guys.” “I was really taken aback,” she says. “Except for the wait staff, I was the only woman in the room.” Lucy Bradshaw is vice-president and head of production and development at Maxis, the studio responsible for a few games you may have heard of, like “The Sims” franchise. Bradshaw has many successes to her credit, including “The Sims 2,” the fastest-selling PC game of all time.
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