Archive for the 'iPhone' Category

WorldCat for iPhone

Alice Sneary writes: “I don’t have an iPhone yet, but I just found (another) reason to want one: There is now a WorldCat app developed for it, available for download at the Apple apps section (for free). If you have an iPhone, download it and let us know how it performs for you. In fact, we might even send you a free WorldCat t-shirt in exchange.”

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McGraw-Hill and Modality Partner to Bring Step-by-Step Guide to Surgical Procedures to the iPhone

Scientific and medical information resources provider McGraw-Hill Professional has partnered with Modality to bring Zollinger’s Atlas of Surgical Operations to the iPhone and iPod touch. This innovative surgical reference application for the iPhone and iPod touch is designed to provide busy medical students, residents, and surgeons with instant mobile access to the knowledge they need.

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A Look At Business Apps In The iPhone App Store

Business intelligence and CRM software vendors are the most supportive of the Apple 3G iPhone. For those using their iPhones for business, software providers are increasingly allowing access to their offerings via the Safari browser, yet there are few native iPhone apps to choose from. Just 24 applications grace the business section in the App Store — out of a total of about 500 App Store offerings on iTunes — proving the iPhone remains largely a consumer device.

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Hot iPhone 3G Apps To Watch

Apple is breaking the padlock on the iPhone. The new version of the smartphone operating system will allow users to run third-party applications, the first time they’ve been able to do so with Apple’s blessing. Third-party developers are busy cooking up hot apps for the iPhone 3G. Our top picks for those likely to be winners include Quickoffice, NotepadSync, Nuance OSV, and OmniFocus.

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iPhone - Extension of Web 2.0 or Beginning of Web 3.0?

What is the Web 3.0, and when will it begin? We all know the present web 2.0 era very well and we’re all used to it in one form of the other. Collaborative applications, nice UI’s, interactive websites and social networks. To say that web 2.0 era has just reached its peak wouldn’t be wrong, as we have web applications providing their API’s so that developers can build on them and improve the user experience by creating Rich Internet Applications (and also so they can slap on their advertisements and get rich ). We can snoop around in social networks as end users, and interact through huge number of ways possible, some even silly (hint: Facebook superpokes ).So, at present, the industry is kind of saturated, with developers and companies creating whole new interactive user experiences while trying to find every possible way of minting out cash from their applications. What does the new iPhone bring us to then? The web apps developed for it are very close to what Web 3.0 has been described as by Eric Schmidt.

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Vanderbilt University Optimizes Web Site for iPhone

Vanderbilt University has released a version of its homepage designed for the Apple iPhone. The site was created by the Vanderbilt News Service’s Office of Web Communications, which is working to optimize the university Web site for other mobile devices.

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iPhone Owners Big Users Of Mobile Web

M:Metrics says 85% of iPhone owners searched the Web for news and information using their phones in January. “The iPhone has certainly delivered on its hype,” Mark Donovan, senior analyst for M:Metrics, said while releasing the figures. “Beyond a doubt, this device is compelling consumers to interact with the mobile Web, delivering off-the-charts usage from everything to text messaging to mobile video.”

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Second Life runs on an iPhone (Sorta…)

You wouldn’t think such a computing-intensive game would run on such a small device. Well, it does, barely, on the iPhone. The truth is that this particular version is just being streamed from Second Life’s servers, through Safari. Here is an excerpt from Tech Digest’s article:“In a layman’s nutshell, all the processing is being done NOT on the iPhone, on a central server. All that’s being streamed to the iPhone is the visuals - essentially, a video feed of the Second Life environment. Then, when you tap the on-screen buttons to move, or type in a message, that’s sent back up to the server for processing.”

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