Archive for the 'gadgets' Category

Recharge Your Gadgets Without Electricity

Some new alternative recharging ideas: For USB devices try the hand-cranked Super Battery. Go solar with a 58″-long waterproof solar roll (right), which recharges anything electronic. Try a personal wind turbine that can hook up to various devices when you are on the go. And put more human power into recharging by using the Weza Foot Powered Energy Source.

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Asians Research Gadgets Online

The Internet was cited as the most important source of information, particularly for information about consumer electronics, according to a survey of 10,000 MSN/Windows Live service users in Asia, conducted by Synovate. The study, commissioned by Microsoft Digital Advertising Solutions, found 86% of respondents use the Internet to research consumer electronics. Newspapers and word of mouth were far behind, used by only 37%.

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Youth Vs. Adults in Gadget Wars

Increasingly, young people are feeling uncomfortable about their elders encroaching on what many young adults and teens consider their technological turf.

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Slouching Toward Convergence 2.0

Gadgets have always taken center stage at the Consumer Electronics Show, but this year more than ever, even the coolest devices seem to be mere means to an end — access to content and services whenever and wherever you want them. For years the underlying trend at CES, held in Las Vegas, has been convergence, the increasing connection among communications, consumer electronics and computer industries. This year the stakes have been raised, with new mobile services, devices that connect to wireless broadband networks, and deals between content and entertainment companies and computer vendors.

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Snapshot: Personal Electronic Devices Owned by Students

Eduventures conducted research to better understand the views, attitudes, usage, and future demand/ownership of various technologies and brands among college students. The research, conducted via a Web survey, targeted 18- to 24-year-old students enrolled full-time at a four-year college or university.

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Gadgets Top Wish Lists

Many US consumers want gadgets this holiday, according to CompTIA. High-definition televisions were the most-wanted item among respondents, with 15.2% saying they wanted one. New video game consoles took the second, third and fourth spots.

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Wired’s Geekipedia

People, places, ideas and trends you need to know NOW - so says Wired Magazine

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Reading Jane Austen on a BlackBerry

Columnist Steve Johnson writes: “I just read Pride and Prejudice on my BlackBerry. And, against all my own prejudices, all my own pride in the history and tradition of the printed word, I liked it. I liked holding it in one hand, having it always with me, and customizing my fonts and screen color. I really liked reading it in bed without the encumbrance of a book light. I hadn’t expected to fall so easily under the spell of the e-book.”

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Intelligent, Chatty Machines

A new company called Cognitive Code has built software that it believes will let everyday gadgets talk with humans. At the Techcrunch40 conference in San Francisco, the startup unveiled a developer’s studio with a set of algorithms that convert strings of words into concepts and formulate a wordy response. The developer’s studio could let businesses, such as cell-phone manufacturers and toy makers, use the technology to add conversational abilities to a product.

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White Goods Morph into White Boards

When GE launched “Imagination at Work” as its new slogan to replace “We Bring Good Things To Life”, the most eye-catching part of its online campaign was a virtual whiteboard that visitors could sketch and scribble on. Apparently, someone at GE had the smarts to transfer the ad’s essence to the gleaming white surfaces of GE’s appliances. White goods + whiteboard…? Witness the birth of the sketch-a-fridge.

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Mapmaker on Digital Road

Rand McNally & Co. trusts consumers will follow its well-known brand as it expands its services to electronic devices, even though it got a late start with the technology. The company can take heart that in a recent independent survey it shared honors with digital upstart MapQuest Inc. as the nation’s most-recognized map brand. In fact, consumers would put more trust in a Rand McNally portable map gadget than one made by leading navigation devicemakers. Now the bad news: It’s not easy to even find digital navigation gadgets with Rand McNally maps inside.

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Widgets Big With UGC (User Generated Content) Crowd

North Americans lead the world in Web widget usage, according to comScore data. Widgets are used to display customized or personalized content on a Web site for things like photo sharing or music recommendations, and are commonly found on blogs, social networking sites and other personalized pages.

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Curious Gadget Fans Smash, Dissect iPhones

It took Apple Inc. more than six months to build the iPhone but curious gadget fanatics needed only minutes to tear one apart. Within hours of the first iPhones going on sale on Friday, enthusiasts scrambled to be the first to discover what makes the devices tick, posting photos and videos of disassembled phones on the Internet. The information is more than just academic. Apple keeps a tight grip on information about parts suppliers so “tear downs” of its products are closely watched by investors keen to figure out how to place their bets.

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Post-it Notes Now a Key Part of Many People’s Daily Lives

In 1980, when the 3M company introduced the Post-it, no one could have foreseen the effect the 3-by-5-inch yellow rectangle would have on domestic life. Its beginnings were folkloric: 40 years ago, Spencer Silver, a scientist at 3M, discovered the imperfect adhesive that would adorn the Post-it; it took another six years for Art Fry, another 3M scientist, to find the application for this half-glue, which came in a flash of inspiration after the bookmarks for his church hymnal kept falling out. And for years Post-its were marketed primarily for this purpose — as tools for capturing a thought or for marking a spot on a document, among other typically office-bound tasks — even as they were steadily migrating out of the office and into people’s homes (and garages), onto vertical surfaces like cabinets, refrigerators, dashboards, mirrors, walls, toilet seat lids, bathroom scales and the edges of pet food bowls.

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Children Younger than 7 Use Electronics

US children now start using consumer electronics (CE) at an average age of 6.7, down from 8.1 in 2005, according to the NPD Group’s “Kids and Consumer Electronics Trends III” report, conducted March 16-22, 2007. Kids start with TVs and PCs first, typically at age 4 or 5. Children get acquainted with satellite radios and portable digital media players last, usually around age 9.

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Don’t Blame Me: It’s the Phone’s Fault!

Many internet and cell phone users find devices and applications too complicated or hardly worth the trouble. A new Pew Internet & American Life report discusses why some adult Americans have relatively distant relationships to modern information technology and offers some ideas to address the problem.

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