From http://www.ImprovEverywhere.com, over 200 people freeze in place on cue in Grand Central Station in New York. This is one of over 70 different missions Improv Everywhere has executed over the past six years in New York City. Others include the No Pants Subway Ride, the Best Buy uniform prank, and the famous U2 Rooftop Hoax, to name a few.
Digital art takes many forms: installations; Internet art; virtual-reality projects that use devices such as headsets and data gloves to immerse participants in a virtual world; software coded by the artist; or even “locative media” art that uses mobile devices (such as cell phones) to turn public spaces like buildings or parks into a canvas. Digital photographs, films, and videos have been common in the arts since the 1990s; even paintings and sculptures are now sometimes produced with the aid of digital tools. But projects that use digital technologies as a medium in themselves–and that, like their medium, are interactive, collaborative, customizable, and variable–still occupy the margins of art institutions and find their audience mostly at new-media art festivals or on the Internet.
An art history project focusing on the ancient Greek site of Delphi has students themselves using three-dimensional modeling software to create exact renderings of ancient structures. The project is part of a collaboration between two universities called Ashes2Art, in which students use computer modeling software to recreate and study ancient ruins.
Fresh proof has been found to support the theory that Leonardo da Vinci’s Mona Lisa was the wife of a Florence merchant, the head of the library of Germany’s Heidelberg University said recently. Veit Probst said that according to notes by a Florentine official, Agostino Vespucci, in a book found in the library, the woman with the enigmatic smile in arguably the world’s most famous painting was Lisa del Giocondo, wife of Francesco del Giocondo.
The Brooklyn College Library is pleased to announce an online catalogue and audio tour of its world-class art collection. This extraordinary collection includes paintings, drawings, sculptures, photography, and prints. It features works by Elizabeth Murray, William Kentridge, Chakaia Booker, Shahzia Sikander, Sarah Sze, John Walker, Edward Ruscha, and Xu Bing. All of these artists are internationally recognized, with works in major museums around the world. The collection also contains drawings and prints from prominent modern artists, including Alberto Giacometti, Kathe Kollwitz, Alexander Calder, Georges Braque, Robert Motherwell, and Chaim Gross.
A Second Life Machinima by Robbie Dingo. This is a video response to Vincent (Starry Starry Night) - Don McLean. From the creator - “Ever looked at your favorite painting and wished you could wander inside, to look at it from different perspectives? Spend a single day in one of mine, from early sunrise on a new day, to dusk when lights come on in cosy homes; through a peaceful night, till morning. Shot on location in Second Life then post-produced, this was an idea I had a while ago. The Sim in this work was on temporary loan so it’s all been swept away now, leaving only the film behind. It was always intended however that the video would be the end product, not the build.”
Conceived by Brian Eno as “visual music”, his latest artwork, 77 Million Paintings is a constantly evolving sound and imagescape which continues his exploration into light as an artist’s medium and the aesthetic possibilities of “generative software”.
With over 7m registered users, Second Life—an online virtual world complete with land, residents and a growing economy—is developing one of the largest art communities on the internet. There are now hundreds of galleries in Second Life selling art, both virtual and actual, from computer-generated images and three-dimensional sculptures, to prints, photographs and drawings you can buy online and have shipped to you in real life.
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